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- FITini
-
- //-----------------------------------------------------
- // This is a Turret Object
-
- [ObjectClass]
- l ObjectTypeNum = 21
-
- [ObjectType]
- st Name = "lrgturt" // Text string giving a descriptive name (only 8 chars long!!)
- l Type = 43 // ID number for this mech type
- l Appearance = 0x0500017B
- l Duration = -1 // Lasts forever = -1
- l MaxDamage = 30 // Number of damage points before BOOM!
- l ExplosionObject = 696 // Object Class Number of explosion for Mech
- l DestroyedObject = 101 // Object Class Number of Destroyed shape for Mech
- f ExtentRadius = 18 // Extent Radius in Meters
- l IconNumber = 0
-
- [TurretData]
- ul DmgLevel = 33 // How much damage before BOOM
- b BlocksLineOfFire = t
- ul BlownEffectId = -1 //Sound Effect played when building dies.
- ul NormalEffectId = -1 //Sound Effect played when building is normal.
- ul DamageEffectId = -1 //Sound Effect Played when building is dmg/destroyed.
- l XImpasse = 1
- l YImpasse = 1
- f ExplosionRadius = 0.0 // How big is my splash Damage Radius?
- f ExplosionDamage = 0.0 // How much splash damage do I do?
- f Tonnage = 20.0 // How much do I weigh (for sensors)
- f AttackRadius = 750.0 // At what radius do I start trying to attack a target
- // (i.e. When do I popup, start rotating, etc.)
-
- l WeaponType = 121 // What do I shoot? LRM/15
- // This is the number in the first column of the
- // Compbas file for that weapon
-
- l BuildingName = 377
- f maxTurretYawRate = 45 //Degrees per second turret yaws
- l BasePixelOffsetX = -1 //Where on tile to draw this building.
- l BasePixelOffsetY = 60
- l PilotSkill = 50
-
- FITEnd
-